I tried to make each stat and each perk unique through a lot of mathematical simulations. I’ve put some serious work into the graphics and the animations. Which aspects of the games are you personally the most proud of? Journey of a Gladiator takes a lot of inspiration from that game as well as another called Swords and Sandals 2 but of course it has its own twist that I think people will enjoy. I got addicted to that game, and spent hours trying every different build. I've been making flash games since I was 8 years old and one of my favourite flash games growing up was Sinjid: Shadow of the Warrior. First off, what were your inspirations for making the Journey of a Gladiator series?Įvery gamer dreams of making a game. We caught up with the game’s developer to learn more about how both the game was developed, and how the experience helped him develop as a game designer. To do so you’ll need to maximise your character’s abilities via the game’s in-depth character customisation settings, where you’ll not only choose your gladiator’s look, but also the amount of damage they inflict, the precision of their strikes, their overall strength and speed, and much more.Īll in all the game takes all of the most positive aspects from the first game and delivers it in a much slicker package, with more realistic character models, faster animations, and enhanced visual effects.
Like its predecessor, Journey of a Gladiator 2 challenges you to rise from a subjugated prisoner to a renowned warrior in action-packed gladiatorial combat. Journey of a Gladiator 2 is the arena battling, sword and sandal, RPG follow-up to Outlast: Journey of a Gladiator, created by solo developer Sanan Ahmed (San Games) and recently launched for mobile devices.